The Game Design and Development Program at Michigan State University was founded in 2005, and has grown by leaps and bounds into a Top 10 Ranked program by the Princeton Review. The program offers a mix of disciplines and backgrounds, with faculty and students comprised of designers, artists and programmers. The GEL Lab, or Games for Entertainment and Learning Lab, offers students state-of-the-art technology to design prototypes and techniques, and to advance research on the social and individual effects of digital games.
Students and faculty put on their game face, immersing themselves in the experience of gaming at ComArtSci. From VR to empathic games, Spartans don't just play the game. They create it.Read more
Brian M. Winn is an Associate Professor in the Department of Media and Information and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn designs, creates, and researches interactive media design, including game design, digital game-based learning and interactive health communication.
Jeremy Gibson Bond is a Professor of Practice teaching game design and development at Michigan State University. Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each year.
Elizabeth LaPensée, Ph.D. expresses herself through writing, design, and art in games, transmedia, comics, and animation. She is Anishinaabe, Métis, and Irish, living near the Great Lakes. She designed and created art for Honour Water (2016), an Anishinaabe singing game for healing the water. She designed and programmed Invaders (2015), a remix of the arcade classic Space Invaders inspired by art from Steven Paul Judd. She also designed The Gift of Food (2014), a board game for the Northwest Indian College about Northwest Native traditional foods.