The Game Design and Development Program at Michigan State University was founded in 2005, and has grown by leaps and bounds into a Top 10 Ranked program by the Princeton Review. The program offers a mix of disciplines and backgrounds, with faculty and students comprised of designers, artists and programmers. The GEL Lab, or Games for Entertainment and Learning Lab, offers students state-of-the-art technology to design prototypes and techniques, and to advance research on the social and individual effects of digital games.
Five serious games developed by students for the Empathic Games Initiative at MSU's ComArtSci will be featured in “Future Present: Design in a Time of Urgency,” a fall exhibit curated by the Science Gallery Detroit.Read more
Brian M. Winn is an Associate Professor in the Department of Media and Information and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn designs, creates, and researches interactive media design, including game design, digital game-based learning and interactive health communication.
Jeremy Gibson Bond is a Professor of Practice teaching game design and development at Michigan State University. Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each year.
Elizabeth LaPensée, Ph.D. is an award-winning designer, writer, artist, and researcher who creates and studies Indigenous-led media such as games and comics. She is Anishinaabe with family from Bay Mills, Métis, and Irish. She is an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University and a 2018 Guggenheim Fellow.