The Games and Interactive Media major will provide a depth of knowledge, and a uniform core with foundational knowledge in several areas related to games and interactivity, including: knowledge of the art, design and programming fundamentals of digital game development, as well as the history, social impacts, and business of games. Students also gain valuable skills in communicating and collaborating in team-based projects while building a strong portfolio of games. We partner with game studios to provide an authentic, real-world experience in our coursework. Learning is project-based, resulting in a portfolio of small and large projects that reflects a broad variety of work.
Our students consistently produce high quality content and work for some of the largest and most respected game companies in the world (EA, Activision, Ubisoft, Rockstar, Blizzard, Bungie, Insomniac, and more). Our students and faculty created Plunder Panic, a team-based multiplayer game that received multiple awards, including the coveted People’s Choice Award at IndieCade 2018.
Visit games.msu.edu to see examples of student games!
Our program is also the home of the Games for Entertainment & Learning (GEL) Lab. The GEL's mission is to design innovative prototypes, techniques, and complete games for entertainment and learning and to advance state of the art knowledge about social and individual effects of digital games.