2024 North American Conference on Video Game Music (NACVGM)

Sat, Mar 16, 2024   9:00 AM ‐ Sun, Mar 17, 2024   5:00 PM

This conference features series of engaging talks on video game audio. In addition, on Saturday evening, the College of Music is hosting a concert consisting of video game arrangements performed by MSU students, scholars from around the country, and our keynote speaker, industry performer and arranger Laura Intravia.

Location:

Communications Arts and Sciences Building, Room 147 and Murray Hall in the College of Music

More information can be found here

Conference Program

 

Saturday March 16

9:00-9:15 am Introductory Remarks

9:15-10:45 am Session 1: Listening to Early Game Audio

  • 9:15 am Beyond Modularity: Listening to Early Minimalist Music and First-Generation Video Game Sound in the Long 1970s (David Chapman)
  • 9:45 am Harmonic Function in NES Music (Andrew Schartmann)
  • 10:15 am Fanfare for the Unreal Symphony – 8-Bit Orchestration and Imaginary Timbres (Thomas B. Yee)

10:45-11:00 am Coffee Break

11:00 am-12:00 pm Session 2: Nostalgia?

  • 11:00 am Virtual Acousmatics: Video Games’ Practice of Remix (Logan H.G. Davis)
  • 11:30 am Arranged Music and Manifold Memory: Beauty and Nostalgia in the Soundtrack of Final Fantasy X/X-2 HD Remaster (David Munro)

12:00-1:30 pm Lunch

1:30-2:00 pm Bonus Level: A Mystery is Afoot

  • 1:30 pm Forking Paths and Ludomusical Form in John Morris’s Score for Clue (1985) (William R. Ayers)

2:00-2:30 pm Bonus Level: Fighting About Games

  • 2:00 pm “Ludology Meets Narratology” at 25: A “Duel” Approach (Julianne Grasso & Andrew Powell)

2:30-3:30 pm Session 3: The Power of the Voice

  • 2:30 pm Playing Games, Playing Music, Playing God: Listening and Voicing in My Singing Monsters (Jordan Good)
  • 3:00 pm Singing to Save the World: Voice and Identity in Transistor (2014) and Wandersong (2018) (Madison Drace)

3:30-4:00 pm Break

4:00-5:00 pm Keynote: Laura Intravia

5:00-8:00 pm Dinner Break

8:00-9:30 pm Concert

  • Note: the concert will take place in Murray Hall at the College of Music

 

Sunday March 17, 2024

9:00-10:00 am Session 4: Mega Men

  • 9:00 am Unique Timbral Effects in 8-Bit NES: Technological Affordances in Mega Man 1-3 (Matthew Ferrandino)
  • 9:30 am Rhythmic Stereo Panning: Disruptive Combat Music of the Mega Man Battle Network Series (Morgan Weeks)

10:00-11:00 am Session 5: Design and Interface

  • 10:00 am Nuclear Sound Design: Analyzing Immersive Audio Techniques in Fallout 4 (Alex Sallade)
  • 10:30 am Play While Play (Jorge Variego)

11:00-11:15 am Coffee Break

11:15-11:45 am Bonus Level: “I Feel it…I Feel the Cosmos”

  • 11:15 am Exploring the Cosmos Through Sound: The Soundtrack of Stellaris and Its Cosmist Influences (Joseph Chang)

11:45 am-1:15 pm Lunch

1:15-2:45 pm Session 6: (Un)Comfortable Sounds

  • 1:15 pm Tracing Timbre and Horror Troping in Monolith Productions’ Blood (1997) (Holly Bergeron-Dumaine)
  • 1:45 pm Humor and Horror: Immersive Functions of Glissandi in Video Game Music (Jeremy W. Smith)
  • 2:15 pm Conceptualizing Coziness: Unearthing Iyashikei and the Pastoral in Cozy Video Game Music (Adriana Ezekiel)

2:45-3:00 pm Break

3:00-4:00 pm Session 7: Dance and Ethnography

  • 3:00 pm Just Dance (Taylor’s Version): Embodied Intertextual Listening and Gameplay Fandom (Kate Galloway)
  • 3:15 pm “Where Did You Learn Those Moves?”: A Choreomusical Approach to Movement-Oriented Rhythm Games” (Drake Eshleman)
  • 3:30 pm Gathering and Listening on Twitch: A Brief Ethnographic Study (Molly Hennig)

4:00-5:00 pm Session 8: Topics and Tropes

  • 4:00 pm Exploring Player Affect and Worldbuilding Through the Music of Pokémon Mystery Dungeon (Eileen Snyder)
  • 4:30 pm This Sounds Familiar…: A Model for Tropes in Video Games (Ben Major)

5:00 pm Closing Remarks