List of current projects related to media psychology
2018
Alhabash, S., Almutairi, N., Lou, C., & Kim, W. (in press). Pathways to virality: Psychophysiological responses preceding likes, shares, comments, and status updates on Facebook. Media Psychology.
Bleakley, A., Ellithorpe, M. E., & Hennessy, M. (in press). Risky movies, risky behaviors, and ethnic identity among Black adolescents. Social Science & Medicine. doi:10.1016/j.socscimed.2017.10.024
De Grove, F., Breuer, J., Chen, V. H. H., Quandt, T., Ratan, R., & Van Looy, J. (2016, in press). Validating the Digital Games Motivation Scale for comparative research between countries and sexes. Communication Research Reports. doi:10.1080/08824096.2016.1250070
Ellithorpe, M.E., & Brookes, S. E. (in press). I didn’t see that coming: Spoilers, fan theories, and their influence on enjoyment and parasocial breakup distress during a series finale. Psychology of Popular Media Culture. doi: doi:10.1037/ppm0000134
Ellithorpe, M., Ewoldsen, D. R. & Porecca, K. (in press). Die, foul creature! How the supernatural genre affects attitudes toward outgroups through strength of human identity. Communication Research. doi:10.1177/0093650215609674
Hennessy, M., Bleakley, A., & Ellithorpe, M. E. (in press). Prototypes reflect normative perceptions: Implications for the development of reasoned action theory. Psychology, Health & Medicine. doi:10.1080/13548506.2017.1339896
Holt, L. F., Ellithorpe, M. E., & Ralston, R. (in press). So why do you think that way? Examining the role implicit attitudes and motivation play in audience perception of a racially-charged issue. Media Psychology. doi:10.1080/15213269.2016.1227267
Kwon, E., Ratweshnar, R., & Thorson, E. (in press). Consumers’ social media advocacy behaviors of luxury brands: An explanatory framework. International Journal of Advertising. doi:10.1080/15252019.2017.1315321
Lauricella, A., Aladé, F., & Wartella, E. (in press). Lessons Learned and Questions Revisited: A historical look at children and media research. In T. J. Socha & N. Punyanunt-Carter, N. (Eds.), Children’s Communication Sourcebook: Managing legacy and potential.
Rhodes, N., Potocki, B. & Masterson, D. (in press). Portrayals of intimate partner violence in music videos: Effects on definitions of IPV warning signs. Media Psychology. doi:10.1080/15213269.2016.1267648
Rhodes, N., Loiewski, C., Potocki, B., Ralston, R. (in press). Prototypes of drinkers and accessibility of injunctive norms predict college drinking. Journal of Health Psychology. doi:10.1177/1359105316683240
Slater, M. D., Ewoldsen, D. R., & Woods, K. W. (in press). Extending conceptualization and measurement of narrative engagement after-the-fact: Parasocial relationship and retrospective imaginative involvement. Media Psychology. doi:10.1080/15213269.2017.1328313
2017
Anderegg, C. E., Alade, S., Ewoldsen, D. R., & Wang, Z. (2017). Comprehension models of audiovisual discourse processing. Human Communication Research, 43, 344-362. doi:10.1111/hcre.12107
Bleakley, A., Ellithorpe, M. E., Hennessy, M., Khurana, A., Jamieson, P., & Weitz, I. (2017). Alcohol, sex, and screens: Modeling media influence on adolescent alcohol and sex co-occurrence. Journal of Sex Research, 8, 1026-1037. doi:10.1080/00224499.2017.1279585
Breuer, J., Velez, J., Bowman, N. D., Wulf, T., & Bente, G. (2017). “Drive the lane; together, hard!”: An examination of the effects of supportive co-playing and task difficulty on prosocial behavior. Journal of Media Psychology, 29(1), 31–41. doi:10.1027/1864-1105/a000209
Burgers, C., Eden, A., & de Jong, R. (2017). Voorkom zombies: Hoe kiezen consumenten jouw app? [Prevent zombies: How do consumers choose your app?]. Tijdschrift voor Marketing, 51(1/2), 46-49.
Eden, A., Daalmans, S., Van Ommen, M., & Weijers, A., (2017). Melfi’s Choice: Morally conflicted content leads to moral rumination in viewers. Journal of Media Ethics, 32, 142-153. doi:10.1080/23736992.2017.1329019
Eden, A., Johnson, B. K., & Hartmann, T. (2017). Entertainment as a creature comfort: Self-control and selection of challenging media. Media Psychology. Advance online publication. doi:10.1080/15213269.2017.1345640
Eden, A. & Tamborini, R. (2017). Moral intuitions: Morality subcultures in disposition formation. Journal of Media Psychology, 29, 198-207. doi:10.1027/1864-1105/a000173
Edgerly, S., Thorson, K. S., Thorson, E., Vraga, E. K., & Bode, L. (2017). Do parents still model news consumption? Socializing news use among adolescents in a multi-device world. New Media & Society. Advance online publication. journals.sagepub.com/doi/pdf10.1177/1461444816688451
Edgerly, S., Vraga, E. K., Bode, L., Thorson, K., & Thorson, E. (2017). New media, new relationship to participation? A closer look at youth news repertories and political participation. Journalism and Mass Communication Quarterly. Advance online publication. doi:10.11771077699017706928
Ellithorpe, M. E., Bleakley, A., Hennessy, M., Weitz, I., Jamieson, P., & Khurana, A. (2017). Differences in the portrayal of health risk behaviors by Black and White characters in popular films. Journal of Health Communication, 22, 451-458. doi:10.108010810730.2017.1290165
Ernst, J., Schmitt, J. B., Rieger, D., Beier, A. K. Vorderer, P. Bente, G., & Roth, H. J. (2017) Hate beneath the counter speech? A qualitative content analysis of user comments on YouTube related to counter speech videos. Journal of Deradicalization 10, 1-49.
Lou, C., & Alhabash, S. (2017). Understanding non-profit and for-profit social marketing on social media: The case of anti-texting while driving. Journal of Promotion Management. Advance online publication. doi:10.108010496491.2017.1380109
Geiger, A., Niessen, E., Bente, G., Vogeley, K. (2017). Eyes versus hands: How perceived stimuli influence motor actions. PLoS ONE 12(7): e0180780. doi:10.1371/journal.pone.0180780
Grizzard, M., Tamborini, R., Sherry, J. L., & Weber, R. (2017). Repeated play reduces video games’ ability to elicit guilt: Evidence from a longitudinal experiment. Media Psychology, 20, 267-290. doi:10.1080/15213269.2016.1142382
Hahn, L., Tamborini, R., Prabhu, S., Klebig, B., Grall, C., & Pei, D. (2017). The importance of altruistic versus egoistic motivations: A content analysis of conflicted motivations in children’s television programming. Communication Reports, 30, 67-79. doi:10.1080/08934215.2016.1251602
Kim, A., Ratneshwar, S., & Thorson, E. (2017). Why narrative ads work: An integrated process explanation. Journal of Advertising, 46, 283-296. doi:10.1080/00913367.2016.1268984
Krcmar, M., & Eden, A. (2017). Rational vs. intuitive processing: The impact of cognitive load and moral salience on in-game aggression and feelings of guilt. Journal of Media Psychology. Advance online publication. doi:10.1027/1864-1105/a000215
Lee, S., Kim, W., Park, T., & Peng, W. (2017). The psychological effects of playing exergames: A systematic review. CyberPsychology, Behavior, and Social Networking, 20, 513-532. doi: 10.1089/cyber.2017.0183
Kononova, A., McAlister, A., & Oh, H. J. (2017). Screen overload: Pleasant multitasking with screen devices leads to the choice of healthful over less healthful snacks when compared with unpleasant multitasking. Computers in Human Behavior, 80, 1-11. 10.1016/j.chb.2017.10.042
Paulus, F. M., Müller-Pinzler, L., Meshi, D., Peng, T. Q., Martinez, M., & Mateo, S. K. (2017). The politics of embarrassment. European Journal of Social Psychology, 11, 253-265.
Rieger, D., Frischlich, L. & Bente, G. (2017). Propaganda in an insecure, unstructured world: How psychological uncertainty and authoritarian attitudes shape the evaluation of right-wing extremist internet propaganda. Journal of Deradicalization 10, 1-49.
Rieger, D., Reinecke, L., & Bente, G. (2017). Media-induced recovery: The effects of positive versus negative media stimuli on recovery experience, cognitive performance, and energetic arousal. Psychology of Popular Media Culture, 6, 174-191. doi:10.1037/ppm0000075
Rhodes, N. (2017). Fear appeal messages: Positive affect and message processing. Communication Research, 44, 952-975. doi:10.1177/0093650214565916
Schmälzle, R., O’Donnell, M. B., Garcia, J. O., Cascio, C., Bayer, J., Bassett, DSB., Vettel, J., & Falk, E. (2017). Brain connectivity dynamics during social interaction reflect social network structure. Proceedings of the National Academy of Sciences, 114, 5153-5158. doi:10.1101/096420
Schmälzle, R., Imhof, M., Renner, B., & Schupp, H. T. (2017). How real-life health messages engage our brains: Shared processing of effective anti-alcohol videos. Social, Cognitive, and Affective Neuroscience, 12, 1188–1196. doi:10.1093/scan/nsx044
Schmälzle, R., Renner, B. & Schupp, H. T. (2017). Health risk perception and risk communication. Policy Insights from the Behavioral and Brain Sciences. Advance online publication.
Shin, S. Y., Liu, W., Jang, J. & Bente, G. (2017). The benefits of distance and mediation: How people react to conflicts in video chat vs. FtF. Computers in Human Behavior, 73, 1-8. doi:10.1016/j.chb.2017.03.022.
Tamborini, R., Hahn, L., Prabhu, S., Klebig, B., & Grall, C. (2017). The representation of altruistic and egoistic motivations in children’s television programming. Communication Research Reports, 34, 58-67. doi:10.1080/08824096.2016.1227312
Tamborini, R., Hofer, M., Prabhu, S., Grall, C., Novotny, E., Hahn, L., & Klebig, B. (2017). The impact of terror attack news on moral intuitions and moral behavior towards outgroups. Mass Communication and Society, 20, 800-824. doi:10.1080/15205436.2017.1342130
van Koningsbruggen, G. M., Hartmann, T., Eden, A., & Veling, H. (2017). Spontaneous hedonic reactions to social media cues. Cyberpsychology, Behavior, and Social Networking, 20, 334-340. doi:10.1089/cyber.2016.0530
van Ommen, M., Weijers, A., Daalmans, S., De Leeuw, R., & Eden, A. (2017). An exploration of Dexter as a tool for moral education in the professional domain. Journal of Moral Education, 46, 378-395. doi:10.1080/03057240.2017.1338558
2016
Aladé, F., Lauricella, A., Beaudoin-Ryan, L., & Wartella, E. (2016). Measuring with Murray: Touchscreen Technology and Preschoolers’ STEM Learning. Computers in Human Behavior, 62, 433-441. doi: 10.1016/j.chb.2016.03.080
Aladé, F. & Nathanson, A. I. (2016). What preschoolers bring to the show: The relation between viewer characteristics and children’s learning from educational television. Media Psychology, 19:3, 406-430. doi: 10.1080/15213269.2015.1054945
Alhabash, S., McAlister, A. R., Kim, W., Lou, C. , Cunningham, C., Quilliam, E. T., & Richards, J. I. (2016). Saw it on Facebook, drank it at the bar! Effects of exposure to Facebook alcohol ads on alcohol-related behaviors. Journal of Interactive Advertising, 16, 44-58. doi:10.1080/15252019.1160330
Barkman, J., Pfeiffer, K. A., Diltz, A., & Peng, W. (2016). Examining energy expenditure in youth using Xbox Kinect: Differences by player mode. Journal of Physical Activity and Health, 13(6 Suppl 1), S41-43. doi:10.1123/jpah.2016-0016.
Bente, G., Roth, D., Dratsch, T., & Kaspar, K. (2016). Emotions of my kin: Disambiguating expressive body movement in minimal groups. Culture and Brain, 4, 51-71. doi:10.1007/s40167-016-0038-3
Beullens, K., Rhodes, N., & Eggermont, S. (2016). Behavioral activation and inhibition as moderators of the relationship between music television viewing and joyriding attitudes. Media Psychology, 19, 181-202. doi:10.1080/15213269.2014.950756
Brunsch, D. & Bente, G. (2016). Deal seals - Reaching binding agreements in legally non-binding negotiations: OR0306. International Journal of Psychology 51, 225.
Burgers, C., Eden, A., de Jong, R., & Buningh, S. (2016). Rousing reviews and instigative images: The impact of online reviews and visual design characteristics on app downloads. Mobile Media & Communication, 4, 327-346. doi:10.1080/15213269.2016.1182030
Eden. A., Daalmans, S., & Johnson, B. K. (2016). Morality predicts enjoyment but self-expansion predicts appreciation of morally ambiguous characters. Media Psychology, 21, 1-25. doi:10.1080/15213269.2016.1182030
Ellithorpe, M. E., & Bleakley, A. (2016). Wanting to see people like me? Racial and gender diversity in popular adolescent television. Journal of Youth and Adolescence, 45, 1426-1437. doi:10.1007/s10964-016-0415-4
Ellithorpe, M., Brookes, S. E., & Ewoldsen, D. R. (2016). So close and yet so far: Construal level moderates cultivation effects. Media Psychology, 19, 27-48. doi:10.1080/15213269.2015.1040126
Fisch, S. M., Damashek, S., & Aladé, F. (2016). Designing media for cross-platform learning: Developing models for production and instructional design. Journal of Children and Media, 10:2, 238-247.
Jain, P., & Ellithorpe, M. E. (2016). Mortality salience influences attitudes and information-seeking behavior related to organ donation. Journal of Communication in Healthcare, 9, 126-134. doi:10.1080/17538068.2016.1183937
Johnson, B. K., Slater, M.D., Silver, N., & Ewoldsen, D. R. (2016). Entertainment and expanding boundaries of the self: Relief from the constraints of the everyday. Journal of Communication, 66, 386-408. doi:10.1111/jcom.12228
Kaspar, K., Newen, A., Dratsch, T., De Bruin, L., Al-Issa, A., Bente, G. (2016). Whom to blame and whom to praise: Two cross-cultural studies on the appraisal of positive and negative side effects of company activities. International Journal of Cross Cultural Management, 16, 341-365. doi:10.1177/1470595816670427
Kim, K. S., Roskos, B., & Ewoldsen, D. (2016). Using the landscape model of comprehension to understand framing effects in political advertising. Korean Journal of Communication Studies, 24, 5-26.
Kleemens, M., Eden, A., Daalmans, S., van Ommen, M., Weijers, A. (2016). Explaining the role of character development in the evaluation of morally ambiguous characters in entertainment media. Poetics, 60, 16-28. doi:10.1016/j.poetic.2016.10.003
Kononova, A., Joo, E., & Yuan, S. (2016). If I choose when to switch: Heavy multitaskers remember online content better than light multitaskers when they have the freedom to multitask. Computers in Human Behavior, 65, 567-575. doi:10.1016/j.chb.2016.09.011
Kononova, A., Yuan, S., & Joo, E. (2016). Reading about the flu online: How health-protective behavioral intentions are influenced by media multitasking, polychronicity, and strength of health-related arguments. Health Communication, 32, 759-767. doi:10.108010410236.2016.1172289.
Li, K., Huang, G., & Bente, G. (2016). The impacts of banner format and animation speed on banner effectiveness: Evidence from eye movements. Computers in Human Behavior, 54, 522–530. doi:10.1016/j.chb.2015.08.056
Meshi, D., Mamerow, L., Kirilina, E., Morawetz, C., Margulies, D. S. & Heekeren, H. R. (2016). Sharing self-related information is associated with intrinsic functional connectivity of cortical midline brain regions. Scientific Reports, 6, 22491. doi:10.1038/srep22491
Peng, W., Song, H., Kim, J., & Day, T. (2016). The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game. Computers & Education, 95, 285-295. doi:10.1016/j.compedu.2016.01.004
Rasmussen, E. E., & Ewoldsen, D. R. (2016). Treatment via television: The relation between watching Dr. Phil and parasocial patients’ intentions to seek mental health treatment. Journal of Health Communication, 21, 611-619. doi:10.108010810730.2015.1114054
Rasmussen, E., Rhodes, N., Ortiz, R., White, S (2016). The relation between norm accessibility, pornography use, and parental mediation among emerging adults. Media Psychology, 19, 431-454. doi:10.1080/15213269.2015.1054944
Ratan, R. & Dawson, M. (2016). When Mii is Me: A psychophysiological examination of avatar self-relevance. Communication Research, 43, 1065-1093. doi:10.1177/0093650215570652
Ravaja, N., Bente, G., Katsyri, J., Salminen, M., Takala, T. (2016). Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game. IEEE Transactions on Affective Computing, 99. doi:10.1109/TAFFC.2016.2601101
Rhodes, N. & Ellithorpe, M. (2016). Laughing at risk: Sitcom laugh tracks communicate norms for behavior. Media Psychology, 19, 359-380. doi:10.1080/15213269.2015.1090908
Rhodes, N. & Ralston, R. & Bigsby, E. (2016). Teens’ reactance to anti-smoking PSAs: How norms set the stage. Journal of Health Communication, 21, 575-582. doi:10.108010810730.2015.1114052
Rhodes, N., Toole, J., & Arpan, L. M. (2016). Persuasion as reinforcement: Strengthening the pro-environmental attitude-behavior relationship through ecotainment programming. Media Psychology, 19, 455-478. doi:10.1080/15213269.2015.1106322
Roth, D., Waldow, K. Stetter, F., Bente, G., Latoschik, M. E., & Fuhrmann, A. (2016). SIAMC: A Socially Immersive Avatar Mediated Communication Platform. Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (pp. 357-358). doi:10.1145/2993369.2996302.
Sah, Y.J., Ratan, R., Tsai, H.S., Peng, W., & Sarinopoulos, I. (2016). Are you what your avatar eats? Health-behavior effects of avatar-manifested self-concept. Media Psychology, 20, 632-657. doi:10.1080/15213269.2016.1234397.
Schupp, H. T., Kirmse, U., Schmälzle, R., Flaisch, T., & Renner, B. (2016). Newly-formed emotional memories guide selective attention processes: Evidence from event-related potentials. Scientific Reports, 6, 28091. doi:10.1038/srep28091.
Shen, C., Ratan, R., Leavitt, A., & Cai, Y. D. (2016). Do men advance faster than women? Debunking the gender performance gap in two massively multiplayer online games. Journal of Computer-Mediated Communication, 21, 312-329. doi:10.1111/jcc4.12159.
Tamborini, R., Bowman, N. D., Hahn, L., Klebig, B., Grall, C., Novotny, E. & Prabhu, S. (2016). The effect of moral intuitions on decisions in video-game play: The impact of chronic and temporary intuition accessibility. New Media and Society. Advance online publication. doi:10.1177/1461444816664356
Tamborini, R., Lewis, R. J., Prabhu, S., Grizzard, M., Hahn, L., & Wang, L. (2016). Media’s influence on the accessibility of altruistic and egoistic motivations. Communication Research Reports, 33, 177–187. doi:10.1080/08824096.2016.1186627
Tamborini, R., Prabhu, S., Lewis, R. L., Grizzard, M. & Eden, A. (2016). The influence of media exposure on the accessibility of moral intuitions. Journal of Media Psychology. Advance online publication. doi:10.1027/1864-1105/a000183
Velez, J., Whitaker, J., Greitemeyer, T., Ewoldsen, D. R., & Bushman, B. (2016). Violent video games and reciprocity: The attenuating effects of cooperative game play on subsequent aggression. Communication Research, 43, 447-467. doi:10.1177/0093650214552519
2015
Alhabash, S., Baek, J.-h., Cunningham, C., & Hagerstrom, A. (2015). To comment or not to comment? How virality, arousal level, and commenting behavior on YouTube videos affect civic behavioral intentions. Computers in Human Behavior, 51, 520-531. doi:10.1080/0144929X.2015.1028448
Alhabash, S., McAlister, A. R., Lou, C., & Hagerstrom, A. (2015). From clicks to behaviors: The mediating effect of viral behavioral intentions on the relationship between attitudes and offline behavioral intentions. Journal of Interactive Advertising, 15, 82-96. DOI:10.1080/15252019.2015.1071677
Alhabash, S., McAlister, A. R., Richards, J. I., Quilliam, E. T., & Lou, C. (2015). Alcohol’s getting a bit more social: When alcohol marketing messages on Facebook motivate young adults to imbibe. Mass Communication & Society, 18, 350-375. doi:10.1080/15205436.2014.945651.
Barth, A., Schmälzle, R., Hartung, F.-M., Renner, B., & Schupp, H. T. (2015). How target and perceiver gender affect impressions of HIV risk. Frontiers in Public Health, 3, 223. doi:10.3389/fpubh.2015.00223.
Becker, C. A., Schmälzle, R., Flaisch, T., Renner, B., & Schupp, H. T. (2015). Thirst and the state-dependent representation of incentive stimulus value in human motive circuitry. Social Cognitive & Affective Neuroscience, 10, 1722-1729. doi:10.1093/scan/nsv063
Burgers, C., Eden, A., van Engelenburg, M. D., & Buningh, S. (2015). How feedback boosts motivation and play in a brain-training game. Computers in Human Behavior, 48, 94-103. doi:10.1016/j.chb.2015.01.038
Eden, A., Oliver, M. B., Tamborini, R., Woolley, J. & Limperos, M. A. (2015). Perceptions of moral violations and personality traits among heroes and villains. Mass Communication and Society. 18, 186-208. doi:10.1080/15205436.2014.923462.
Ellithorpe, M., Cruz, C., Velez, J., Ewoldsen, D. R., & Bogart, A. (2015). Moral license in video games: When being right can mean doing wrong. Cypberpsychology, Behavior, and Social Networking, 18, 203-207. doi:10.1089/cyber.2014.0599
Ellithorpe, M., Ewoldsen, D. R., Oliver, M. B. (2015). Elevation (sometimes) increases altruism: Choice and number of outcomes in elevating media effects. Psychology of Popular Media Culture, 4, 236-250. doi:10.1037/ppm0000023
Ellithorpe, M., Ewoldsen, D. R., & Velez, J. (2015). Preparation and analysis of implicit attitude measures: Challenges, pitfalls, and recommendations. Communication Methods & Measures, 9, 233-252. doi:10.1080/19312458.2015.1096330
Ewoldsen, D. R., Rhodes, N., & Fazio, R. H. (2015). The MODE model and its implications for studying the media. Media Psychology, 18, 312-337. doi:10.1080/15213269.2014.937440
Flaisch, T., Imhof, M., Schmälzle, R., Wentz, K. U., Ibach, B., & Schupp, H. T. (2015). Implicit and explicit attention to pictures and words: An fMRI-study of concurrent emotional stimulus processing. Frontiers in Psychology, 6, 1861. doi:10.3389/fpsyg.2015.01861
Frischlich, L., Rieger, D., Hein, M., & Bente, G. (2015). Dying the right way? Interest in a perceived persuasiveness of parochial extremist propaganda increases after mortality salience. Frontiers in Psychology, 6, 1222. doi:10.3389./fpsyg.2015.01222
Frischlich, L., Rieger, D., Dratsch, T., & Bente, G. (2015). Meet Joe Black? The effects of mortality salience and similarity on the desire to date in-group vs. out-group members online. Journal of Social and Personal Relationships, 32, 509-528. doi:10.1177/0265407514536305
Grizzard, M., Tamborini, R., Lewis, R. J., Wang, L., & Prabhu S. (2014). Being bad in a video game can make us more morally sensitive. Cyberpsychology, Behavior, and Social Networking, 17, 499-504. doi:10.1089/cyber.2013.0658.
Grizzard, M., Tamborini, R., Prabhu, S., Hahn, L., & Idzik, P. (2015). The thrill is gone, but you might not know: Habituation and generalization of biophysiological and self-reported arousal responses to video games. Communication Monographs, 82, 64-87. doi:10.1080/03637751.2014.971418
Johnson, B. K., Ewoldsen, D. R., & Slater, M. D. (2015). Self-control depletion and narrative: Testing a prediction of the TEBOTS model. Media Psychology, 18, 196-220. doi:10.1080/15213269.2014.978872
Kahn, A. S., Shen, C., Lu, L., Ratan, R. A., Coary, S., Hou, J., Meng, J., Osborn, J. C., Williams, D. (2015). The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. Computers in Human Behavior, 49, 354-361. doi:10.1016/j.chb.2015.03.018
Kononova, A., & Yuan, S. (2015). Double-dipping effect? How combining YouTube environmental PSAs with thematically congruent advertisements in different formats affects memory and attitudes. Journal of Interactive Advertising, 15, 2-15. doi:10.1080/15252019.2015.1009524
Lin, J-H., & Peng, W. (2015). The contribution of graphic and enactive realism to enjoyment and effort in active video games. International Journal of Technology and Human Interaction, 11(3), 1-16. doi:10.4018/ijthi.2015070101
Martins, N., Matthews, N. L., & Ratan, R. A. (2015). Playing by the rules: Parental mediation of video game play. Journal of Family Issues, 38, 1215-1238. doi:10.1177/0192513X15613822
Meshi, D., Tamir, D. I., & Heekeren, H. R. (2015) The emerging neuroscience of social media. Trends in Cognitive Sciences, 19, 771-782.
Meshi, D., & Deters, F. (2015). The need to connect, predicting personality, and the brain’s reward system: Emerging themes from the Berlin Social Media Research Workshop. International Journal of Developmental Science, 19, 1. doi:10.3233/dev-14158
Peng, W., Pfeiffer, K. A., Winn, B., Lin, J-H., & Suton, D. (2015). A pilot randomized controlled trial of an active video game physical activity intervention. Health Psychology. 34(supplement), 1229-1239. doi:10.1037/hea0000302
Ratan, R. & Sah, Y. J. (2015). Leveling up on stereotype threat: The role of avatar customization and avatar embodiment. Computers in Human Behavior, 50, 367-374. doi:10.1016/j.chb.2015.04.010
Ratan, R., Taylor, N., Hogan, J., Kennedy, T. L. M., & Williams, D. (2015). Stand by your man: An examination of gender disparity in League of Legends. Games and Culture, 10, 438-462. doi:10.1177/1555412014567228.
Rieger, D., Frischlich, L., Wulf, T., Bente, G., & Kneer, J. (2015). Eating ghosts: The underlying mechanisms of mood repair via interactive and non-interactive media. Psychology of Popular Media Culture, 4, 138–154. doi:10.1037/ppm0000018
Roth, D., Bloch, C., Wilbers, A.-K., Kaspar, K., Latoschik, M. E., & Bente, G. (2015). Quantification of signal carriers for emotion recognition from body movement and facial affects. Abstracts of the 18th European Conference on Eye Movements, 2015, Vienna, Journal of Eye Movement Research, 8(4), 1.
Roth, D., Latoschik, M.E., Vogeley, K., & Bente, G. (2015). Hybrid avatar-agent technology - A conceptual step towards mediated “social” virtual reality and its respective challenges. i-com, 14, 107-114. doi:10.1515/icom-2015-0030
Sah, Y. J., Peng, W. (2015). Effects of visual and linguistic anthropomorphic cues on social perception, self-awareness, and information disclosure in a health website. Computers in Human Behaviors, 45, 392-401. doi:10.1016/j.chb.2014.12.055
Schmälzle, R., Häcker, F., Hasson, U., Honey, C., & Schupp, H.T. (2015). Engaged listeners: Shared neural processing of powerful political speeches. Social Cognitive and Affective Neuroscience. 10(8), 1137-1143. doi:10.1093/scan/nsu168
Song, H., & Ewoldsen, D. R. (2015). Metacognitive model of ambivalence: The role of multiple beliefs and metacognitions in creating attitude ambivalence. Communication Theory, 25, 23-45. doi:10.1111/comt.12050
Weber, R., Eden, A., Huskey, R., Mangus, J. M., Falk, E. (2015). Bridging media psychology and cognitive neuroscience: Challenges and opportunities. Journal of Media Psychology, 27, 146–156. doi:10.1027/1864-1105/a00016
Westerman, D., Tamborini, R., & Bowman, N. D. (2015). The effects of static avatars on impression formation across different contexts on social networking sites. Computers in Human Behavior. 53, 111–117. doi:10.1016/j.chb.2015.06.026
Books
Krcmar, M., Ewoldsen, D. R., & Koerner, A. (2016). Communication science, theory, and research: An advanced introduction. New York, NY: Routledge.
Book chapters
Eden, A. (2017). Entertainment effects: Enjoyment. In P. Rossler (Ed.), The International Encyclopedia of Media Effects. The international encyclopedia of media effects (pp. 985-997). New York, NY: Routledge.
Eden, A., Hartmann, T., & Reinecke, L. (2015). Tuning in versus zoning out: The role of ego-depletion in selective exposure to challenging media. In H. Wang (Ed.) Communication and the good life, International Communication Association Theme book series, Vol. 2 (pp. 107-127). New York, NY: Peter Lang.
Lugrin, J. L., Zilch, D., Roth, D., Bente, G., & Latoschik, M. E. (2016). FaceBo: Real-time face and body tracking for faithful avatar synthesis. In Virtual Reality (VR), 2016 IEEE (pp. 225-226). Los Angeles, CA. doi:10.1109/vr.2016.7504735
Meshi, D., Tamir, D. I. Heekeren, H. R. (2016). Social media and the brain. In B Briesemeister (Ed.), Die neuroperspektive. neurowissenschaftliche antworten auf die wichtigsten marketingfragen. Freiburg, Germany: Haufe, GmbH.
Reinecke, L., & Eden, A. (2016). Media use and recreation: Media-induced recovery as a link between media exposure and well-being. In L. Reinecke and M.B. Oliver (Eds.) The Routledge handbook of media use and well-being (pp. 106-117). New York, NY: Routledge.
Ratan, R. (2017). Companions & vehicles: Permutations of avatar-likeness. In J. Banks (Ed.), Avatars assembled: The social and technical anatomy of digital bodies. New York, NY: Peter Lang.
Renner, B., Gamp, M., Schmälzle, R. & Schupp, H.T. (2015). Health risk perception. In J. D. Wright (Ed.), The international encyclopedia of social and behavioral sciences (2nd Ed.), Vol. 10 (pp. 702-709). Oxford, England: Elsevier.
Roth, D., Lugrin, J. L., Büser, J., Bente, G., Fuhrmann, A., & Latoschik, M. E. (2016). A simplified inverse kinematic approach for embodied VR applications. In Virtual Reality (VR), 2016 IEEE (pp. 275-276). Los Angeles, CA. doi:10.1109/VR.2016.7504760
Roth, D., Lugrin, J. L., Galakhov, D., Hofmann, A., Bente, G., Latoschik, M. E., & Fuhrmann, A. (2016). Avatar realism and social interaction quality in virtual reality. In Virtual Reality (VR), 2016 IEEE (pp. 277-278). Los Angeles, CA. doi:10.1109/vr.2016.7504761
Roth, D. Waldow, K. Latoschik, M.E., Fuhrmann, A. & Bente, G. (2017). Socially immersive avatar-based communication. In Virtual Reality (VR), 2017 IEEE (pp. 259-260). Los Angeles, CA. doi:10.1109/VR.2017.7892275
Tamborini, R., Bowman, N.D., Eden, A., Lewis, R., Grizzard, M., & Prabhu, S. (2017). Media and morality. In P. Rossler (Ed.), The international encyclopedia of media effects (pp. 1284-1295). New York, NY: Routledge.
Woods, K., Slater, M. D., Cohen, J., Johnson, B. K., & Ewoldsen, D. R. (2018). The experience of narrative in the permanently online, permanently connected environment: Multitasking, self-expansion, and entertainment effects. In P. Vorderer, D. Hefner, L. Reinecke, & C. Klimmt, Permanently online, permanently connected (pp. 116-128). New York, NY: Routledge.