Workshop: Prototyping Games for Impact

Inclusive Game Dev @ MSU Presents 
Prototyping Games for Impact
With Elizabeth LaPensée

Room CAS 237

Lunch Provided with RSVP to odamino@msu.edu

In what ways can games have an impact? Games can create awareness, encourage empathy, and even help players learn. Together, we will rapidly design and paper prototype interactive experiences which address interests and issues which are important to us.

This unique workshop at Michigan State University is open to all students, faculty, staff, and community members.

Elizabeth LaPensée, Ph.D. is an award-winning designer, writer, artist, and researcher who creates and analyzes Indigenous-led media such as games and comics. She is Anishinaabe from Sugar Island in Baawaating with relations at Bay Mills Indian Community and Michif. She is an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University. Most recently, she designed and created art for Thunderbird Strike (2017), a lightning-searing side-scroller game which won Best Digital Media at imagineNATIVE Film + Media Arts Festival.

With thanks to: 

  • Office for Inclusion and Intercultural Initiatives 
  • Games for Entertainment and Learning Lab 
  • Department of Media and Information 
  • Department of Writing, Rhetoric, and American Cultures