Inclusive Game Dev @ MSU Presents
Increasing Diversity in Games Through Inclusive Game Dev
With Elizabeth LaPensée
Tuesday, Jan. 30 // 10:30 to 1 PM // CAS 237
Lunch Provided with RSVP to email@example.com
For developers who want to help increase cultural representation in games, there is a fine line between genuine representation and appropriation. This talk provides tips about how to best approach working on a game with cultural content. Ultimately, the process should increase diversity in game development through meaningful collaboration as well as potentially build capacity for self-determined representations in games.
This unique presentation and discussion at Michigan State University is open to all students, faculty, staff, and community members.
Elizabeth LaPensée, Ph.D. is an award-winning designer, writer, artist, and researcher who creates and analyzes Indigenous-led media such as games and comics. She is Anishinaabe from Sugar Island in Baawaating with relations at Bay Mills Indian Community and Michif. She is an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University. Most recently, she designed and created art for Thunderbird Strike (2017), a lightning-searing side-scroller game which won Best Digital Media at imagineNATIVE Film + Media Arts Festival.
With thanks to:
- Office for Inclusion and Intercultural Initiatives
- Games for Entertainment and Learning Lab
- Department of Media and Information
- Department of Writing, Rhetoric, and American Cultures
- American Indian and Indigenous Studies Program