MSU Game Design Ranks among Princeton Review’s Top 20 and #1 in Big Ten

One day, you’re at home playing your favorite video game after school. The next, you’re stepping into a classroom to learn how to design the next generation’s go-to game.

With a brand new multi-million dollar media space and technically-skilled faculty, Game Design students at Michigan State University are receiving an education that ranks among the Princeton Review's top 20 and number one in the Big Ten conference.

At number 10 for undergraduate programs, and with a graduate program right behind that at number 11 in a separate ranking for graduate schools, MSU is making its presence known.

“We have made significant investments in our program in the last year including hiring three new games faculty, creation of the interactive media and motion capture studio and revising our curriculum within Media and Information to add several new game art and design courses,” said Brian Winn, director of undergraduate studies and an associate professor in the Department of Media and Information.

Students who enroll in classes for the game design program, housed in the College of Communication Arts and Sciences, come from a variety of majors including studio art, computer science and engineering as well as media and information.

“Our program is very interdisciplinary,” said Winn. “Students collaborate on teams (in classes), assuming the role most closely related to their major, to build game projects. This gives them a very authentic game making experience that closely resembles the real-world.”

The program and its courses enable students to graduate with priceless knowledge, which translates into an impressive portfolio of creative work completed as classwork or for external clients.

The curriculum offers students the option to work with both games for entertainment and serious games. Johannes Bauer, chair of the Department of Media and Information, explained that serious games are strong at the graduate level.

He added that the program’s students show immense talent for furthering the industry, “The students have a very deep knowledge in game design and game development. Some of them come from more of a creative side, others come from a technical and programming side. Our curriculum offers them both opportunities.”

With spaces like the Games for Entertainment and Learning Lab and the recently opened Immersive Media Studio, fit with the technology to design and produce virtual reality gaming experiences, the program at Michigan State University continues to help students use and build upon their individual skill sets and support them to excel in their future careers.

For Peter Burroughs, media and information senior, the program has taught him new ways to evolve his talent for traditional art that he discovered in high school and apply it to 3D modeling, concept art painting, visual effects, art direction, project management and asset implementation. In addition, he says the program has to work with others and to embrace the skills and contributions they bring to the team.

“The professors and upperclassmen have taught me an incredible amount about making video games, and my peers in the program have become like family to me,” said Burroughs. “Working together during all-nighters will do that to you!”

By Savannah Swix